10 Best Mighty Morphin Power Rangers Toys from 1993
Hey there, Power Rangers fans! Let's take a trip down memory lane to the year 1993, when the Mighty Morphin Power Rangers burst onto our TV screens and into our hearts. These colorful heroes not only saved Angel Grove from Rita Repulsa's monsters but also dominated toy shelves with an array of awesome action figures, vehicles, and playsets. In this article, we'll reminisce about the top 10 Power Rangers toys that made our childhood morphinominal!
1. The Original Mighty Morphin Power Rangers Action Figures
Remember the excitement of tearing open that packaging to reveal your very own Power Ranger? The original 1993 action figures were the cornerstone of any Power Rangers collection. Each figure stood about 8 inches tall and featured basic articulation at the shoulders, hips, and knees. What they lacked in poseability, they more than made up for in durability and character.
These figures came in the iconic colors we all know and love: Jason in red, Zack in black, Trini in yellow, Billy in blue, and Kimberly in pink. Each Ranger had their signature weapon molded into their hand, like Jason's Power Sword or Kimberly's Power Bow. And let's not forget the best part - their Power Morphers! With a press of the belt buckle, you could flip down the Morpher and pretend to transform into your favorite Ranger.
The villains weren't left out either. You could also get Rita Repulsa, complete with her menacing staff, and a variety of Putty Patrollers to stage epic battles. The beauty of these toys was their simplicity - they encouraged imaginative play without needing batteries or complicated features. Just grab your Rangers, make some "hyah!" and "kiyah!" sounds, and you were ready to save the world!
2. The Mighty Morphin Megazord: The Ultimate Combination
If there's one toy that defines the Power Rangers experience, it's the Mighty Morphin Megazord. This behemoth was the combination of all five Dinozords, and assembling it was half the fun! Each Ranger had their own Zord: Tyrannosaurus for Red, Mastodon for Black, Triceratops for Blue, Saber-Toothed Tiger for Yellow, and Pterodactyl for Pink.
The individual Zords were cool on their own, with rolling wheels and basic features like the Tyrannosaurus's chomping jaw or the Pterodactyl's flapping wings. But the real magic happened when you combined them. The transformation sequence was a puzzle that every kid had to master: legs from the Saber-Toothed Tiger and Triceratops, arms from the Mastodon, the Tyrannosaurus formed the body and head, and the Pterodactyl became the chestpiece.
Once assembled, the Megazord stood an impressive 12 inches tall. It had articulation in the arms and legs, allowing for dynamic posing. The coolest feature? The Power Sword! You could place it in the Megazord's hand for the finishing move against any oversized monster. This toy wasn't just a collectible; it was the centerpiece of countless imaginary battles. Who didn't love making stomping noises as the Megazord marched across their bedroom floor to face the next threat?
3. Power Morphers: Become a Ranger Yourself
While the action figures let us play out the Rangers' adventures, the Power Morphers let us BE the Rangers. These wrist-mounted devices were more than just toys; they were our ticket to joining the team. The 1993 release was a faithful replica of what we saw on the show, complete with the iconic "It's Morphin Time!" sound effect.
Each Morpher was color-coded to match your chosen Ranger. They featured a circular design with the Rangers' respective dinosaur emblems. The magic happened when you pressed the button on the side - the top would flip open to reveal a "Power Coin" inside. In the show, this was how the Rangers transformed, and with these toys, we could do the same in our backyards.
The Morphers also had a communicator function, mimicking how Zordon and Alpha 5 would contact the Rangers. It made beeping sounds, and you could pretend to talk into it. "Alpha, we need Dinozord power, now!" became a common phrase in households across the country. The best part? These Morphers were durable. They could withstand all the running, jumping, and karate-chopping that came with being a Power Ranger.
These toys were more than just plastic; they were a key to our imaginations. With a Power Morpher on your wrist, every kid felt like they could take on Rita's monsters. It was empowering, helping children feel brave and heroic. And let's be honest, even as adults, who wouldn't want to morph into a Power Ranger when facing a tough day?
4. The Command Center Playset: Home Base for Your Rangers
Every superhero needs a base of operations, and for the Power Rangers, that was the Command Center. The 1993 Command Center playset brought this high-tech headquarters right into our living rooms. It was more than just a backdrop; it was a fully interactive environment that enhanced Power Rangers roleplay.
Standing about 14 inches tall, the Command Center was an impressive sight. Its design mimicked the futuristic, crystal-like structure we saw on TV, complete with the iconic lightning bolt emblem on the front. The playset opened up to reveal multiple levels and play areas, each with its own special features.
On the top level, you had the Viewing Globe - a critical component for the Rangers to monitor Rita's evil plans. The globe was a transparent plastic sphere that you could place small pictures in, pretending to see the latest monster attack. Next to it was a control panel with molded buttons and levers, perfect for Billy to "calibrate the morphing grid" or for Alpha 5 to "ai-yi-yi" over the latest crisis.
The middle level was where the action happened. It had a revolving door that made that satisfying "whoosh" sound as your Ranger figures entered. There were also trap doors to simulate the Rangers teleporting in and out. One of the coolest features was the hidden compartment that could hold the Power Coins or other small accessories - every base needs its secrets!
At the bottom, there was space for the Rangers to train or have meetings. Some versions even came with a mini Alpha 5 figure to watch over things. The beauty of this playset was how it tied everything together. You could stage full episodes, from the initial monster alert on the Viewing Globe to the Rangers morphing and teleporting out to save the day.
The Command Center wasn't just a toy; it was the heart of your Power Rangers universe. It gave context to the adventures, a place for the quieter moments between battles. And admit it, we all tried talking in our deepest voice to imitate Zordon at least once!
5. The Thunderzords: A Powerful Upgrade
Just when we thought our Zord collection couldn't get any cooler, along came the Thunderzords in late 1993. These weren't just repaints; they represented a significant power-up for the Rangers, mirroring the show's evolving storyline. Each Ranger received a new Zord that could combine into the even mightier Thunder Megazord.
The Red Ranger now commanded the Red Dragon Thunderzord, which formed the core of the Thunder Megazord. It was a sleek, dragon-inspired design with poseable wings and a mouth that could open and close. The Black Ranger's Lion Thunderzord and the Blue Ranger's Unicorn Thunderzord formed the legs, both with rolling wheels for ground assaults.
The Yellow Ranger's Griffin Thunderzord and the Pink Ranger's Firebird Thunderzord became the arms. The Griffin had a cool feature where you could press a lever to make its wings flap, while the Firebird had a mechanism to simulate shooting fireballs. When combined, the Thunder Megazord stood even taller than its predecessor, with improved articulation and a regal, knight-like design.
But the real showstopper was the White Ranger's Tigerzord. Introduced with the arrival of Tommy as the White Ranger, this Zord was in a league of its own. It could transform from a tiger mode to a humanoid warrior mode, complete with a staff weapon. The Tigerzord even had its own mini White Ranger figure that could sit in the cockpit!
The Thunderzords weren't just a rehash; they symbolized the Rangers' growth. For us kids, it meant new combinations, new battles, and a whole new level of awesome. Mixing and matching Zords, creating our own combinations - it was like the toy equivalent of the Rangers learning to work with new powers and challenges.
6. Rita's Moon Palace and Evil Space Aliens
A hero is only as good as their villain, and the 1993 Rita's Moon Palace playset gave our Power Rangers a truly wicked adversary. This playset was all about the dark side of the moon, where Rita plotted her schemes to conquer Earth. It was edgy, it was spooky, and it was absolutely essential for any well-rounded Power Rangers adventure.
The Moon Palace stood around 12 inches high, its gray plastic molded to look like craggy lunar rock and gothic architecture. The centerpiece was Rita's balcony, complete with her telescope - you know, the one she'd look through while shouting, "Magic wand, make my monster grow!" You could place the Rita figure there, recreating her infamous scenes.
Inside, there were multiple levels of evil fun. There was a dungeon for captured Rangers (though they'd always escape!), a monster laboratory where you could pretend to create the next abomination, and even a throne room for Rita. Some versions came with a Finster figure, Rita's monster-making minion, along with his Monster-Matic machine.
But the Moon Palace wasn't just for Rita. It also housed her band of Evil Space Aliens: Goldar, Squatt, Baboo, and more. These action figures were wonderfully weird and varied. Goldar, the winged warrior, was a fan favorite with his gold armor and sword. Squatt and Baboo provided comic relief with their bumbling antics. Each figure had its own quirks, like Baboo's staff or Squatt's club.
What made this playset special was how it expanded the Power Rangers universe. It wasn't just good guys smashing monsters; now we had insight into the villains' world. Kids could stage complex plots, have Goldar report to Rita about his latest failure, or have Finster scramble to create a monster to please his empress. It added depth to our play, teaching us about storytelling and the classic battle between good and evil.
7. Power Rangers Deluxe Role-Play Weapons
Being a Power Ranger isn't just about Zords and Morphers; it's also about the iconic weapons. The 1993 line of Power Rangers Deluxe Role-Play Weapons let us wield the same tools as our heroes, making backyard battles feel epic. These weren't just cheap plastic toys; they were well-crafted, durable replicas that could withstand our enthusiastic play.
First up, the Power Sword. Modeled after Jason's weapon, this red and silver sword made a satisfying "shing" sound when you swung it. It had a nice weight to it, making you feel like a true warrior. Some versions even had a button that played battle sound effects. Pair it with the Red Ranger costume, and you were ready to lead the team.
For ranged combat, there was Kimberly's Power Bow. This pink and white bow actually fired soft, safe arrows. You could set up targets in your yard and practice your aim, just like Kimberly picking off Putties from a distance. It fostered hand-eye coordination and made you feel like a skilled archer.
Billy's Power Lance was a double-ended weapon that could split into two smaller daggers. This blue and silver weapon was all about versatility. You could twirl it like a staff or dual-wield the daggers. It encouraged creativity in play - one moment you're fending off multiple Putties, the next you're disarming Goldar.
Trini's Power Daggers and Zack's Power Axe rounded out the set. The yellow daggers were perfect for quick, ninja-like moves, while the hefty black axe made you feel incredibly strong. The axe even had a blaster mode, mirroring its function in forming the Power Blaster on the show.
What set these role-play weapons apart was their integration with the figures and playsets. You could pop them into the hands of your action figures or mount them on the Megazord. They weren't just standalone toys; they were part of a cohesive Power Rangers experience. They also taught us about teamwork - each weapon was unique, just like each Ranger brought something special to the team.
8. Power Rangers Collectible Mini Figures and Blind Bags
Not every Power Rangers toy in 1993 was large and in charge. The Power Rangers Collectible Mini Figures and Blind Bags introduced a whole new way to enjoy our favorite heroes and villains. These tiny treasures were perfect for pocket money, trading with friends, or creating massive battle scenes without taking up the whole bedroom.
Each mini figure stood around 2 inches tall, a palm-sized version of the 8-inch action figures. Despite their size, the detail was impressive. You could clearly make out Jason's determined expression or Rita's wicked grin. They were made of sturdy plastic too, so they could handle being tossed into a backpack for Rangers on the go.
The blind bag aspect added a thrilling element of surprise. Each bag was a mystery until you opened it - would you get the Red Ranger you needed to complete your team? Or maybe a rare variant like a metallic Megazord? This randomness made collecting them addictive. Kids would pool their allowances, buy a bunch, and have unboxing parties to see who got what.
The minis weren't just static figures, either. Many had small bases or clip-on parts that let you customize and play. Imagine clipping the Pink Ranger onto the Pterodactyl Zord's wing, or setting up a whole army of Putties against a lone Green Ranger. Their size made epic scenarios easy to create and quick to clean up - a big plus for parents!
These figures also introduced some characters that weren't in the larger toy lines. You might find a mini Bulk and Skull (the show's lovable bullies), or lesser-known monsters like the Pudgy Pig. It was a way for die-hard fans to own a piece of every part of the Power Rangers world.
The beauty of these minis was their collectable nature. Kids learned about set completion, trading, and even a bit of economics (ever swap three Putties for one Green Ranger?). They fostered a community among fans, with playground trades and discussions about which minis were the "rarest." In a way, these tiny toys had a mighty impact on how we played and interacted.
9. The Green Ranger and Dragonzord: The New Kid on the Block
Midway through 1993, the Power Rangers universe expanded with the introduction of Tommy Oliver as the Green Ranger. This wasn't just a new color; it was a seismic shift in the Power Rangers story. The toys that followed - the Green Ranger action figure and the mighty Dragonzord - became instant classics.
The Green Ranger figure was a bit different from the original five. Tommy's suit had that distinctive gold shield and arm bands, which the toy replicated beautifully. He came with his Dragon Dagger, a weapon that doubled as a flute to summon and control the Dragonzord. Kids who got this figure felt special; Tommy started as Rita's evil Ranger, so having him on your team felt like a major victory.
But the real star was the Dragonzord. This massive, dinosaur-inspired mech was a game-changer. Standing as tall as the Megazord, it had a more fearsome design with its drill-tipped tail and clawed hands. The toy captured this perfectly. The tail actually spun when you pressed a button, and the jaw opened and closed for chomping action.
What made the Dragonzord unique was its versatility. Not only was it a standalone powerhouse, but it could also combine with the other Zords. Connect it with the Mastodon, Triceratops, and Saber-Toothed Tiger, and you had the Dragonzord Battle Mode. Swap out the Tyrannosaurus for the Dragonzord in the Megazord formation, and behold - the Mega Dragonzord! These combinations meant that your old Zords got a new lease on life.
The Green Ranger and Dragonzord weren't just new toys; they represented the show's ability to evolve. For us kids, it meant our collections and stories could grow too. One day Tommy's fighting against the Rangers, the next he's their strongest ally. It was a lesson in redemption, in how people (or action figures) can change. Plus, having friends over to figure out all the new Zord combinations? That was a bonding experience like no other.
10. Power Rangers Costume Sets: Become Your Favorite Ranger
Rounding out our list are the 1993 Power Rangers Costume Sets. While not traditional "toys," these costumes were a pivotal part of the Power Rangers experience. After all, what's the point of saving the world if you can't look the part? These costumes turned every day into an adventure and every backyard into Angel Grove.
Final Thoughts
The Mighty Morphin Power Rangers toys of 1993 were more than just plastic playthings; they were gateways to imagination, heroism, and friendship. From the classic action figures that sparked endless adventures to the massive Zord combos that towered over our bedrooms, each toy captured the essence of the show in a tangible way. The Power Morphers empowered us to take on the world, while playsets like the Command Center and Rita's Moon Palace gave our stories a rich backdrop. Even the smallest collectible figures fostered communities and taught valuable lessons about collecting and trading.
More than three decades later, these toys remain a beloved piece of our childhoods, reminders of a time when saving the world was as simple as calling on our dino powers. They taught us about teamwork, perseverance, and the ultimate victory of good over evil. Whether you were a Red Ranger leading the charge or a misspoken Putty Patroller, these toys allowed us all to be heroes. So let's take a moment to morph into our younger selves, when the world was full of giants to battle and rangers to cheer on. Tyrannosaurus Red Ranger, Power Up!
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